![]() ![]() ![]() You don’t have to necessarily worry about doing pre-vis. ![]() Then, in the video game world, those guys tend to do a lot of motion capture. What are their strengths, what are their limitations, what can they do? Can they fly? Are they superhero types? Are they robots? Are they just people? Then you create that world and blending in different choreography. My approach to it is always very character driven, first and foremost. Are there differences in the way you approach those? In a video game, you must not always be thinking so much about shots because you don’t know where the camera’s going to be necessarily, right? You’ve done work as a fight coordinator or stuntman on movies, on video-game movies, and on actual video games.
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